SMBX

Super Mario Brothers X is the greatest fangame of Mario ever made. It was created by Andrew 'Redigit' Spinks, also the creator of Terraria. When I was 10 years old, a cousin gave me the 1.2 version of the game, along with a Sonic fangame which I don't remember its name. After gaining access to the internet from home, I downloaded the 1.3, the lastest version of SMBX. Also that year the development of SMBX ceased. From the first time I installed SMBX in my PC, I experimented creating levels and other kind of work. Also, I'm the official translator of the Moondust project, better known as PGE Editor. Below lay all my content created to date for SMBX:

Alive Weapons API

Do you remember your first time playing "The Suck" in The Invasion 2? Did you get amazed by the fact that you can use Hammer Bros as weapons? "Why aren't other enemies usable?" you asked to yourself. Well, I came here to solve that matter.

The API aliveweapons.lua aims to make most projectile-thrower NPCs into real guns for fighting into levels! They do in the same way as hammer bros do! Just bury an enemy, unearth it and voila! The version 2 of the API is released with these improvements:

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Super Metroid Old Tourian GFX Pack


My passion for Super Metroid started thanks to SMBX. Because that game was included (tiles, enemies, soundtrack and backgrounds). SMBX also helped me to know more Nintendo games. These graphics represent the Old Tourian region within Crateria, in other words, the Tourian from the first Metroid, now abandoned. This pack contains both the deserted version pre-morphball, and the 'alive' version after taking the morphball. It's meant to be compatible with the Crateria Pack by Red Yoshi and tango_311, and the stuff already included in SMBX. I made extensions to the doors of Super Metroid too. For Moondust users, I made tileset configs to make design faster and easier.


Mother Brain takes Super Mario Bros. 3

Consists of a level that I made for a contest in a SMBX spanish forum. I don't know in what place I stood, but this is an average and challenging level. As the level title says, the boss is Mother Brain of Super Metroid, throwing bombs and flying like the final boss of World 4 in SMB: A New Beginning.The screenshot beside represents some kind of remake of the dead project New Super Mario Bros. X (later renamed to SMB: Remastered). It represents a remake in all means 'cause of the first SMB3 section, the second one is a SMW Cave, the third one are heights and last there is a dungeon.

Another SMB1 Castle

A level I made for the CC10 of the official SMBX Forums. The Episode is called Tower of Biased 9. The place I earnead was the no. 42. No bad for someone who doesn't have much skills of level design. It has goods and bads, but also a gameplay style that all the judges praised equally. As the title says, it's a SMB1 fortress level like any. It has inspiration from the classic episode The Great Castle Adventure 'cause of the variated platforming mechanics and environments, like the oldschool platforming games. The level ends with a boss which is Bowser from SMB1. Warning: you must save your powerups to battle with Bowser because there is no other way to confront him.

SM Area Before Kraid (Blue) GFX Pack

They're the graphics of the room in Super Metroid before the Golden Statues to enter Tourian. It's really similar to the Kraid's Lair blocks, but in blue. This one is compatible with my Old Tourian GFX Pack, so using both you can create a full Crateria experience into SMBX. Also I made PGE tilesets to make design more comfortable and faster. It's intended to work with the Crateria pack by tango_311 and Red Yoshi to make Crateria levels, but it's recommended only to work with those. In a future, if somebody else doesn't make it, I'll make the green version of this tileset (Kraid's Lair).

Manuales para edición de niveles en SMBX


Hace algunos años, he escrito manuales para orientar a los usuarios nuevos a hacer niveles de SMBX, mostrando las funcionalidades del editor parte por parte, enseñando también cosas avanzadas como la creación de NPCs y demás.
La primera parte consta de una vista general sobre el Level Editor y todas sus partes. La segunda trata sobre el World Editor y cada una de sus funciones. Ya en la tercera entrega se habla sobre NPC Flags y personalización a fondo de los niveles en cuanto a gráficos respecta.
Lo último en manuales es una traducción de la API oficial de LunaLua, una extensión de SMBX para programar objetos y comportamientos de forma avanzada y completa dentro del juego, en el lenguaje Lua.
También existe una traducción de la refencia oficial del viejo LunaDLL, el que sirvió de base para LunaLua. Todos los manuales están traducidos al español.

BONUS! SMB: REMASTERED


SMBX has ceased development in 2011, so some forum leaders wanted to do a continuation of the project. This one was called NSMBX, then renamed to SMB: Remastered because of some problem with a forum user claiming to continue SMBX also. There was some working demos of the engine made in Scirra Construct, the same engine I used for my minigames. They tried to make the Level Editor in Visual Basic too, but the projects were cancelled due to the lack of experience of the users in development and the limitations of the engines they tried to use. Nowadays most people think the demos are lost forever, but thanks to Wohlstand, Sourceforge and the great and blessed Internet Wayback Machine, I recovered all the lost NSMBX files in my cloud!
In this folder there is every file I collected from different sources:
  • Nsmbx - Level Beta.zip: the very first demo. It didn't intend to be a brand new game, just a demostration of what kind of new stuff SMBX could add.
  • Nsmbx Level Beta 2.zip: the second demo. Now it has a coin counter and the cave part.
  • Nsmbx Demo 1.zip: The first demo as NSMBX. Now it has the heights part and the name slot, plus some coins at the start.
  • Nsmbx Avance: The Last demo of NSMBX. It has also the castle part and coins. This one is lost and I recovered it thanks to the web archive.
  • NSMBX_fixed.7z: the source code of the Level Editor project.
  • SMBR Engine Source.zip: the source of the Construct demo. Also lost in time.

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