BRUSHER is a Trading Cards Game (TCG) which aims to be a modern way to play with cards, with brand-new funny mechanics.
Brusher mixes the best of Yu-Gi-Oh!, Chaotic, Enadrya, maybe Bakugan and many others I don't remember at this time.
Basically you have several types of cards:
- Environment cards: virtually change the stage where your characters are fighting. They have many boosts and effects for certain characters/groups/attributes/whatever.
- Action cards: each player has two decks: one with all the cards and the other composed of Action cards. In this game, you can't let your character attack without a card which gives the permission to do it and how to do it: if the soft or hard way. The character attached to an attack is in the description of the card. There are two kinds of action cards:
- Common: it only says "Action Card" in the description. Just let your character attack with some simple effect.
- SUPER: powerful variant with greater effects and boosts.
- Event cards: the same as spell cards of Yu-Gi-Oh! They're cards with effects which apply globally to the game and all kinds of cards.
- Instant cards: similar to Trap Cards of Yugi game. They can activated in any time, even if isn't your turn. They block effects or behaviors of any card they say, or protect characters or effects they say. There are two variants of Instant cards:
- No Response: blocks any effects or characters that are in the description, but cannot block another Instant card.
- Response: blocks any effects or characters that are in the description, including another Instant cards.
- Minigame cards: They set up a custom environment, mechanics, restrictions and characters or groups also. When cards of this kind are played, the entire game is stopped and the players proceed to the minigame. The result of the minigame can favor the player who won it. This mechanic was taken for a table game similar to Risk.
- Characters: or monsters of Yugi. They're the center of the game. They're entities with attack, defense and maybe effects to be evoked when their descriptions say so. The character cards look all the same, but there are several sub-types (Note: a card can contain various of the types at the same time. For example: [Character Card / Combination / SUPREME]):
- Common [Character Card]: they just stay in the battlefield and attack if commanded with action cards.
- Effect [Character Card / Effect]: they have an effect which can be activated whether evoked, removed, killed, etc.
- Combination [Character Card / Combination]: they're the result of a fusion with the event card "Chemical Combination". The description also says which characters you need to mix to make it appear in the battlefield.
- Supreme [Character Card / SUPREME]: a very OP character with an otherworldy effect or ATK/DEF poins.
NOTE: the existing BRUSHER cards I made are included in the folder, and they're in spanish despite this page is in english. That's because I'm encouraging people to make their own cards all around the world.
Brusher Predecesors
Since I was a child I was interested in card games, so back in 2012 I made in MS-Paint a little game called just "Web Cards" because the characters were all from the Internet, like memes and rage-comics. It's licensed under the simple CC BY 4.0 license because I really don't think if any of you want to create card from those shitty templates.And in 2015, with the fever of Five Nights At Freddy's, an idea for a TCG reborn. This is the remake of the WebCards, now called Internet Trading Cards, with better layouts made with Paint.NET (templates found inside in .pdn files). Still it has the same mechanics of Webcards. I'm planning to remake those cards for BRUSHER, the few ones made in 2015 look good and have a nice foundation. Licensed under CC BY 4.0. It includes the same HowToMakeCards.txt from 2012 but that document is deprecated.
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